package za.um.td.state.server;

import com.jmex.game.state.BasicGameStateNode;
import com.jmex.game.state.GameState;

public class ServerStateNode extends BasicGameStateNode<GameState> {

	private static final String NAME = "ServerStateNode";
	private static ServerStateNode instance = null;

	private ServerStateNode() {
		super(NAME);
	}

	public static ServerStateNode getInstance() {
		if (instance == null) {
			instance = new ServerStateNode();
		}
		return instance;
	}

}
